Optional anchorLocation of the origin in local space, relative to the parent's bounds. Each component is between 0 and 1, where 0 is the parent bounds minimum, and 1 is the maximum. Defaults to (0.5, 0.5, 1), representing the center of the top of the parent.
Optional x?: numberOptional y?: numberOptional z?: numberOptional arrangementFor displaying an array of objects, strategy to use when arranging. Defaults to RenderContext.DEFAULT_ARRANGEMENT.
Optional childFor displaying an array of objects, either a single IDisplayOptions that will be used with every child object, or an array containing separate options for each child.
Optional fontFor displayed text, specifies a color to use. Defaults to white.
Optional fontFor displayed text, specifies a font scale to apply. Defaults to 1.
Optional hiddenSet of players for which the identity of this object should be hidden. Opposite of revealedFor. This mainly affects cards, making them display their "hidden" face rather than "front" face.
Optional invisibleSet of players for which this object is fully invisible. Opposite of visibleFor.
Optional labelFor objects that support it, this text will be displayed next to the object on the table.
Optional positionOffset in centimeters, relative to the parent transform.
Optional x?: numberOptional y?: numberOptional z?: numberOptional revealedOptional rotationEuler angles in degrees, relative to the parent rotation.
Optional visibleSet of players for which this object is visible. Opposite of invisibleFor. Defaults to everyone, unless invisibleFor is given.
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Options for positioning and styling an object or array of objects.